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In development

Loopworld

A kingdom-builder on a world that loops back on itself.

Status
In development
Genre
Kingdom-builder
Engine
Godot 4.7
Started
2025

Loopworld is a 2D medieval kingdom-builder set on a world with no edges. Walk left or right long enough and you end up back at your own castle: no seam, no loading screen, just a horizon that turns out to be the place you left.

You do not build or fight yourself. You decide where people work, what gets built next, and who carries a bow, and the kingdom does it. Farms, quarries, mines and a forge grow around the castle, and villagers carry what they produce between them.

Halfway around the world there is a gate to hell, and it keeps sending things your way. Stop them with walls, drop them with archers, or march an army the long way round and shut the gate for good.

Five kingdoms share the same rules and the same numbers, and differ only in how they look: European, Nordic, Japanese, Chinese and Maya. None of the art is painted by hand as assets; every pixel on screen is drawn by code.

The European kingdom: a stone castle among timber houses, with the soil of the world cut open beneath the grass.
A villager raising the timber frame of a new building beside a tree.
Archers and a catapult dug in behind the gate during an assault.

In active development. No store page yet.

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